![]() ![]() Even if you are not an experienced player, you have an advantage over the CPU. There also may be explosive cans that the CPU/Player could shoot, and explode next to use give damage and causing you to catch on fire.įighting a CPU is much easier than a player because its AI is predictable. This is also true to players that can aim very well with weapons. A CPU on hard will be able to catch up with your speed because of its superior aiming. Running away (Retreat) When other player(s) have weapons is is generally a bad idea to run across the center of this map. There is a can on the right platform that you can shoot to explode and do a massive amount of damage to your opponent. They have a disadvantage because of how exposed they are and how you can use your boxes as protection. If an enemy player or CPU begins shooting at you you can take cover using the boxes, or simply fire back. Don't worry about ammo because there is a power-up spawning point is on this platform, giving you a constant supply of Weapons, Health, and Bullet Time. Your left side does not need to be protected because if a player tries to climb the latter they can be shot down by you (the CPU AI knows that this is a disadvantage and will not climb the latter). There will be two boxes that spawn when the game begins on that platform, these can be used to protect you from the right side. You can shoot this crate on top of a CPU or player and instantly kill them. Once you are on the platform shoot down the swinging crate to prevent enemies from coming on your right. If you can get to this platform in a quick fashion, then do so because is is a strategic spot that will help you win. Take a position Take Position on the red platform in the top left hand corner. There is one ultimate position to this level that will allow you to win much easier, and have an advantage throughout the whole match. Since then the game has progressed in it's Pre-Alpha stages and continues to do so.Superfighters Storage The storage is one of the easiest levels in Superfighters. Nearly 1 year after the release of Superfighters, Gurt and Hjärpe had finally released the game for the Swedish Game Awards (SGA) Competition in July 14, 2012. The project was moved from Adobe Flash to Microsoft XNA Framework, meaning that Gurt had to program the game from scratch. In response to the growing demand for an Online version of Superfighters, Gurt and Hjärpe began to develop the next version of Superfighters, known as Superfighters Deluxe. The first ofically released concept art poster for Superfighters Deluxe It was created on Adobe Flash and featured Stage Mode, 1-2 Player Mode and Survival Mode. Since then it can be found and played on many other gaming Web-Sites: Kongregate, Twoplayergames, Maxgames, and many more. Published on Newgrounds on and since has gained over 7 million views. It is a 2D platform shooter, filled with chaos and unpredictable outcomes and gameplay. The original Superfighters (newest version playable on Newgrounds), and Superfighters Deluxe (download the Windows version on Mytho-Logic Interactive). Together they have created 2 installments to the series. Consisting of Johan "Hjärpe", in Graphics and Design, and Alexander "Gurt" Siigur, in Programming. Superfighters is a series developed by Mytho-Logic Interactive. You can help The Superfighters Wiki by expanding it. ![]()
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